Samara Hayley Steele holds an MFA in Creative Writing from Portland State University. She is a writer for the anarchist press and has been engaged with larp (live action role-play) as a practitioner, staffer, rules developer, and theorist since 2003. She has been part of a number of hacker spaces in the Bay Area, and worked as operations manager for a tech start-up company from 2013-15. Her scholarship explores reification and social apparatuses.
@evan_schauer
And wouldn't you be inclined to give people you know to be good roleplayers more interesting story? Allowing people to craft their own stories more organically gives each player, ideally, something closer to what they're looking fo…
Thank you for addressing my questions, Evan B. This statement in particular filled me with unbridled mirth:
@ebuswell said:
This is more like imagining alien biology and biological evolution in order to better understand the contingency of …
@evan_schauer said:
In my system we dispense with the notion of internal consistency of the diegesis. This is because the diegetic simulation is less important to my design principles than the experience of narrative satisfaction from the par…
Thank you for diving a bit more into your game design, @evan_schauer!
@evan_schauer said:
A typical approach in American LARPs is to use what Haley refers to as direct diegetic statements to relay top down narrative with a focus on simu…
Thanks @d0kt0r0 for sharing this code sample and interpretation! It sounds like a larger media critique is at play here about hmmm... what I might call performances of centralized authorship? Like, if you were to apply this critique to a text in …
Gosh... I realize the tone of these reflections is must seem like a debrief of someone stepping out of some sort of trenches. Whoops. Oh well. Debriefing is what lets us not carry the trenches with us back into the regular world, and the act of d…
I suppose these are just a smattering of my notes on how those who are read as having as having a certain gender--specially my gender as a cis-woman--at times find ourselves (not) getting to speak and (not) getting to do work in spaces of techmaking…
One more set of gendered behaviors that relates I think to discussions of gender and coding culture is something I've been calling "tool blocking."
Three years ago, while involved with the hacker space within the Oakland Omni Commons, and I often…
While the loss of Cerise Magazine is related to the sort of thing that has been experienced by women who have attempted to hold public space in tech, there is an inverse phenomenon at play within the spaces where coding happens. This is something so…
In 2007, I became a staff writer for Cerise Magazine, an online magazine for women gamers. The editors were Andrea Rubenstein and Robyn Fleming.
The magazine included interviews with female game designers, DIY projects like how to sew your own d…
@ebuswell said:
I settled on the creation of the conditional branch as the ur-moment of a tendency in computer science to almost religiously separate code and state.
The Noneleatic languages are a series of languages that take the other pa…
@markcmarino said:
anti-code is too negative, unless you are naming just the actions of the person who refuses the code. Both people seem to be engaged in the production of the code.
Thank you Mark for your response! That is very true: b…
WORKS CITED
* Blackstock, Ryan. 2016. “Origin Stories: The Phenomenological Relationship Between Players and their Characters” The International Journal of Roleplaying, Issue 7.
* Fatland, Eirik & Lars Wingård. 1999. “Dogma 99: A programm…
LARP CODE SMELL & THE TACTIC OF CREATING LARP ANTI-CODE
In my annotation above, you can see that each deployment of code evokes multiple rule sub-systems such as the time frame in which something happens, which parts of the body count as vali…
WHAT DOES LARP CODE LOOK LIKE?
As a refresher before we get to the actual code sample, below is the part of the code sample from Alliance Larp that I presented to the CCSWG two years ago. In this type of larp, monster encounters might be thought…
HOW DOES LARP WORK?
A common feature of all larps is that at least some of the game's narrative content is generated through live-action theatrics and WYSIWYG props, which are to be read as directly diegetic. So, while larping, I might literally…
Thank you @belljo for this tethering of DRY to Calvinball! What an excellent mnemonic device for remembering this design methodology, and what a great analogy for guiding contemplation of the (better) utility below its (claim to) utility. :-)
I…
Howdy code critters,
My name is Samara Hayley Steele and I hold an MFA in Creative Writing from Portland State University. I write for the anarchist press, and am a theorist and practitioner of larp (live action role-play). I'm very much excited …